This is the Word of Sean, a blog featuring fun things dealing with DC Comics, Marvel Entertainment, Valiant Entertainment, the anime industry, and sometimes even Power Rangers! :D Also featuring "Blue Nexus," an ongoing short-story series featuring the antics of a young superhero fighting intergalactic forces of darkness...and unsuccessfully maintaining a social life. Twitter: @seanovan13
Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts
Monday, June 4, 2018
Bloodborne (Comic) Review
It's rare to see a video-game adaptation succeed in any medium, particularly in movies. Little faith can ever be placed in something transferring mediums, and it oddly enough seems that one of the more difficult things to translate can be within the realm of visual media. But you'd think that translating a video-game to film could be easier than translating it to comic form, where images aren't moving and the reader has no agency in the story. However, where most "adaptations" succeed is not with directly redoing what the video-game has done, but expanding upon it. Such is the case with Titan Comic's Bloodborne.
Wednesday, May 30, 2018
Comic Book Reviews - May 30, 2018
As one DC weekly series ends, another begins. And in an extra-large extra week of comics, one can only rely on one thing to pull them through all of the insanity: Gorgeous artwork.
Thursday, May 24, 2018
Dark Souls - The Burden of Legacy
Legacy is a funny thing. Everyone strives to have one. Everyone wants to be remembered, everyone wants to be known as doing something. It's not a bad thing to want, so long as there is something else, something more, that drives you. Maybe you want to be the best racecar driver. If all that's there is the desire to be the best and not prove anything, maybe you're missing something. It's a hollow legacy. Sometimes, these people who have a legacy, who have something they must strive for, are burdened by it. They have to carry a certain weight or prowess about them that; this is seen nowhere better than the 2011 From Software video game, Dark Souls.
Sunday, February 18, 2018
Bloodborne - Stilled Horror
This Wednesday sees the release of Titan Comics' own Bloodborne comic, featuring major aspects of the game in terms of lore, locations, and characters. From what preview pages I've seen, it appears to be a pretty solid translation of what's onscreen to what's on the page, even though it really shouldn't work that well. How can a game that relies on fast-paced action be translated to a comic? Well, one of the biggest hooks of the game comes not from it's quick movement, but it's slow, still, silent moments that captivate and terrify the soul.
Monday, January 29, 2018
Dragon Ball FighterZ: Impressions for Newbs
So I’m not the best at fighting games. Soul Calibur? Love it; bad at it. Injustice? Enjoy it; bad at it. And now
I can successfully add Dragon Ball
FighterZ to that category of games I’m flat out bad at, but continue
picking up the controller to keep playing. The thing that’s different
about FighterZ, though, is that
it actively wants to help me get better, something I’ve never really picked up
in a fighting game. Thus, I’m here to tell you, yes you, that you will not
regret picking this game up even if you’re bad at it.
Sunday, January 7, 2018
Blog Update: Winter 2018
Wednesday, December 20, 2017
Dragon Ball FighterZ DLC Wishlist
Merry Almost-Christmas everybody! Normally I’d take this
time to talk about another list of things from this past year as a means of
reflection, but screw that noise, Dragon
Ball FighterZ is almost here and I wanna talk about that, because I am
ECSTATIC to play this game. I didn’t get in on the closed beta and I’ve
basically blocked out the weekend of January 14th-16th as time to play it
and learn some of the characters I’m interested in most (Teen Gohan, Trunks,
Hit, Beerus for those that care). There’s still one lingering mystery over the
game: who are the eight DLC fighters going to be? We haven’t gotten many hints
and there’s speculation abound, so, I’ve decided to throw my hat and hopes into
the ring!
Tuesday, October 17, 2017
Top 10 Favorite Video Games
I wouldn’t say I’m the most avid gamer in the world, but I
do find myself often digging into a game for several hours at a time and not
even realizing it. If a game is great, this is one of the easiest things to do
without realizing. There’s few things better than getting immersed in the world
of a game, or falling in love with some solid gameplay and just having a go at
it. Video games provide an excellent resource for people to just hang out and
have some fun, or take out some sort of frustration *cough From Software games
cough*. And because I’ve been on a bit of a gaming kick recently, I decided
there was little better time to talk about my ten favorite games of all time!
Monday, October 2, 2017
Gundam Versus Review
Gundam Versus, an arena-fighting game featuring various suits and
characters from the decades-long “Mobile Suit Gundam” franchise has finally
made its way out West for American consumers to enjoy. The game features suits
from almost every series, including some of the more recent ones like “Build
Fighters” or “Iron-Blooded Orphans” (the latter is currently airing its second
season on Toonami), and has some popular old-school suits as well. It’s a
must-buy for any Gundam fan, and any fan of big arena-style fighters, too.
Saturday, September 9, 2017
Bloodborne and the Context of a Duel
Some of the most iconic images or moments in movies, video-games, and television come out of a duel. It's that moment where the hero and villain are finally clashing swords, or shooting each other down. It's almost impossible to count all the great duels we've seen over the years; from the Mexican standoff of The Good, the Bad, the Ugly to Luke facing Vader on the reformed Death Star to Oberyn Martell fighting the menacing Mountain. Bloodborne, though, manages to exemplify the very best out of a duel time and time again throughout the game, taking characteristics from past, iconic duels and possibly forging the path for new ones to be made.
Sunday, September 3, 2017
Bloodborne and the Context of a Scare
One of the most prominent tropes in modern horror
flicks is the jump-scare. Every horror movie now, it seems, attempts to have a
jump-scare in one way or another. Perhaps it’s meant to jolt the audience into
being awake, and being alert; or, perhaps, it’s meant as a momentary beat of
pure fascination and horror at what was just seen, and not being able to
comprehend it. Quite the opposite of a jump-scare is a long, winding bit of
tension. Perhaps a long pan down a hallway, creeping and creeping toward
something. It’s Danny riding his bike in The Shining; it’s the truck
from Jeepers Creepers tailing our two young heroes. But without
context, both of these elements fall flat. Something jumping out for no reason
is senseless, and a long bit of nothing can be just that: nothing. The context
behind a scare is often more important than the scare itself.
Thursday, July 13, 2017
Fate/Grand Order Review
I’m a big fan of the “Fate/” series, and I don’t think
that’s a small secret. On this blog alone I’ve reviewed Fate/Zero TWICE and got into discussions circling around the
“Unlimited Blade Works” route of Fate/Stay
Night in animated form. I eagerly await Fate/Stay
Night: Heaven’s Feel and the next
part of the Fate/Grand Order anime
adaptation. But what I’m not so big a fan of is mobile gaming. I’ll get into a
game for just a little bit before my free-to-play experience dries up and
things just become meddling, or I run out of missions to do. So, what happens
when you mix a franchise I like with a genre I’m impartial to? Well, actually a
pretty fun, addictive experience.
Saturday, April 1, 2017
Dark Souls III The Ringed City Part 2 Review
*SPOILERS FOR THE RINGED CITY AND DARK SOULS III*
The Dreg Heap was, essentially, one big roller coaster in reverse. Normally, you get the really exciting part at the front end and then the rest of the ride tries to carry that momentum until you come back in the station and tell everyone how awesome the ride is based on the first drop. With the Dreg Heap, the best part is at the end: the twin Demon fight. The beginning is decent, the middle is harrowing, and then the run to the boss bonfire is nightmarish. Is the second half of the DLC any different?
Dark Souls 3 The Ringed City Part 1 Review
*SPOILERS FOR THE DREG HEAP AND DARK SOULS III*
One of the biggest complaints about the Ashes of Ariandel expansion of Dark Souls III is that it was too small and far too contained for it to satisfy anyone who had played through DS3 and had any remaining questions about the story, or just what could happen after we ended the world/ prolonged its existence. The Ringed City seems to come almost in direct response to that, though it doesn’t seem entirely obvious at first.
Monday, February 27, 2017
Dark Souls 3: The Ringed City Hopes/ Expectations
Monday, December 19, 2016
Assassin's Creed: Last Hope for Video-Game Movies
Seems a bit desperate to say that something is the "last hope" of a genre, but I think it's safe to say that the video-game-based part of the film industry is something that has been...lacking...since it's inception. Wreck-It Ralph doesn't count because it isn't technically based on any existing IP, it just has cameos from certain games or characters that do little to advance the story (although Ralph does get overly jealous when Pac-Man shows up, so, maybe that's not entirely true). Point is that video game movies are terrible, and Assassin's Creed is the last straw either way.
Sunday, December 4, 2016
Finally! A Dark Souls 3 Discussion!
At the start of the year, I had every intention of playing One Piece: Burning Blood and Dragon Ball Xenoverse 2. You know what two game I've been playing instead? Dark Souls and Dark Souls III...with some Warriors Orochi: 3 Ultimate splashed in there as well, it's pretty cool. I've played the two "Souls" games mostly because one came free with the other, but mostly because it's so easy to get sucked into these worlds and the "Souls" community is such a interesting one to be in thanks to the rich history of the games. I want to know everything about these games and this world, but I never stopped to think if that's because Dark Souls III actually made things so confusing?
Saturday, November 5, 2016
Are Environments Their Own Characters?
Monday, June 20, 2016
What about Warframe?
I downloaded Warframe back when I first got my X-Box One mostly because it was a free-to-play game and I didn't have many games under my belt for my new system. I didn't play it at all until recently because so many other games came out fast to catch my attention and I just never got around to it. However, in the wake of One Piece: Burning Blood being disappointing and my finishing of Dark Souls III I needed something new to play and now I'm playing Warframe and yeah. I play Warframe and that's it. So, it led me to wonder: how had I never heard of such a HUGE game?
Sunday, October 18, 2015
Can 'Assassin's Creed' Return to Glory?
Then, we got glitches. And more glitches. And then some more bugs. And a forced-to-be-free DLC. And the lacking use of an era filled with potential for an AC story, and just give us the ambiance with little more execution. Match all that with a lackluster current day story line and...
Wow. "Syndicate" needs to be through the roof awesome. Though, that's not the vibe I'm getting from this series.
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